https://youtu.be/GUCKLA3tnJ4?t=2031
Interesting. To counter that, here is this short 1min video I did with the original game in DOSBOX (game files from GOG):
https://www.youtube.com/watch?v=TIjBRZ5WlX4&feature=youtu.be (sorry, no recording software so just used my phone).
You can see, that in the first clip even though I don't have alien containment, I get credit for a 1 live alien recovered after stunning a sectoid (even though I stunned 2). HOWEVER, in the second clip, I do the same to a floater and credited for recovering a corpse (like the video you show above) (although I got no points for that).
So I guess when I asked, "Was this one of the many bugs in the original or a decision to change in OXC?" the answer was "bug in the original" ... or at the very least an inconsistency in the original. I didn't do enough tests to establish if there was a pattern. It's not mentioned in the
known bugs wiki page, so maybe we found a new 1994 XCOM bug.
![Cool 8)](https://openxcom.org/forum/Smileys/default/cool.gif)
I've fixed the message so it shows up before the debriefing, like in the original.
Don't know if it should be applied to New Battle mode though...
Just to clarify, I wasn't pushing for any kind of change or anything with my follow up questions. I was just curious about the point distribution differences I was observing (from vanilla to 1.0 to the Nightlies). I think the conclusion is that it was a bug in the original that carried to 1.0 and was corrected in the Nightlies. As far as the message placement, not a big deal either way, but I agree with your update as it makes more sense to tell you the live alien died and then give you 10 points for a corpse rather than give you 10 points for a corpse and then tell you the alien died.
PS - After playing OXC, even doing a few tests in the vanilla game was infuriating. Just the number of extra clicks you have to do (plus not being able to click a UFO to intercept it, etc) was driving me nuts. Makes me appreciate OXC all that much more.