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Author Topic: [PirateZ] Juggernaut Battle Sprite Mod  (Read 8471 times)

Offline ivandogovich

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[PirateZ] Juggernaut Battle Sprite Mod
« on: March 30, 2016, 08:16:35 pm »
Provides an updated battlesprite of the original Juggernaut suit to bring it more in line with the Inventory image.



Notes for this Mod.
Code: [Select]
That cool moment where you research Kustom Power Armor armor for the
first time and acquire your first JUGGERNAUT SUIT!! Though not
invulnerable, the ability to step out and tank significant reaction
fire is really nice. 

After playing multiple missions with one gal in this armor, I began
to notice the differences between the Inventory PaperDoll image that
conveys the kluged together nature of this armor quite well with its
graffitti and spikes etc, and the fairly generic purple/grey powersuit
battlesprites being used for the soldier. 
 
I decided to fire up MCDedit and begin to try tweaking the
battlesprites. I started with recoloring the eye lenses to green.
Then I worked on the shoulders to add the spikes,
with some success though the side views are difficult to convey. 
Added some graffiti on the torso next.  These are the easy parts
and are used almost constantly in the battlescape.  Legs and arms are
much more tricky, as they have multiple positions in the sprite sheet
so I worked on getting the graffiti on the left arm in all of the
static poses, and the right leg's skull as well.  Now, these show up
pretty well, where ever the unit is facing.  I tweaked the death
sprites to put spikes on the shoulders and messed with at least one
facing of leg animations.

At that point I decided to try it out in game, and its pretty good.
Good enough, that I decided to be lazy and call this good enough,
as modding the rest of the 160 + images feel like they may just not
be necessary.

Chatting with Dioxine in the irc channel 
(https://webchat.freenode.net/?channels=x-piratez) confirmed that
he is not definite on the final nature of this basic suit of
"Junk Armor." His review of the original inventory image
shows thats its lacking depth etc.  With Bloax's graphic work, or
other inspiration, this armor may yet undergo significant changes
before the mod's final incarnation. 

With that in mind, I decided to release this as a mod, that would
include all the current assets (as of .98A) so that it would be
able to stand alone, and continue working if the other assets change
in the PirateZ master.  I also included the alternate Corpse sprites, so this
may need reworking after OXCE 3.0.

Once again, huge thanks to Dioxine for all his original
and franken-sprited art that I further Franken-sprited for this mod.  Further thanks to
Bloax and the gang in irc chat for feedback and tips, and for the
team on the OpenXcom forum for further great advice.


Feel free to provide feedback, bug reports etc, here.

Cheers, Ivan :D
« Last Edit: March 30, 2016, 08:18:27 pm by ivandogovich »

Offline Arthanor

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #1 on: March 30, 2016, 09:43:20 pm »
Nice! I had meant to build one day on my recolor of the previous one, but never got around to it. I'm glad someone picked it up. Looks great! Will definitely use it (if Dioxine doesn't outright merge it in, which seems likely).

Offline Solarius Scorch

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #2 on: March 30, 2016, 10:31:54 pm »
Nice. I've always wanted this. :)

Offline Ketonur

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #3 on: March 30, 2016, 11:38:01 pm »
Nice one !

Offline Cristao

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #4 on: March 31, 2016, 10:47:46 am »
Nice work. Do you know where I can get a charcoal black Power Armor?

Offline ivandogovich

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #5 on: March 31, 2016, 02:03:25 pm »
Nice work. Do you know where I can get a charcoal black Power Armor?

Govt General?



Offline hellrazor

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #6 on: March 31, 2016, 03:35:45 pm »
That looks kinda cool.
Do you have the complete spriteset avaible somewere?
i am just searching stuff together for a human collaborator faction.

Offline Dioxine

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #7 on: March 31, 2016, 03:43:28 pm »
Spritesheet can be found in resources/sprites/Gov_6, and the corpse bigob and floorob in resources/corpses (gov_6 as well).

Offline Cristao

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #8 on: March 31, 2016, 04:49:56 pm »

Offline Dioxine

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #9 on: March 31, 2016, 05:27:26 pm »
Btw. Hellrazor, all GOV_ units might be interesting to you, there are various military policemen and enforcers there.

Offline ivandogovich

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #10 on: March 31, 2016, 05:35:47 pm »
Btw. Hellrazor, all GOV_ units might be interesting to you, there are various military policemen and enforcers there.

You can see them all here : (Paperdolls) https://www.ufopaedia.org/index.php/Template:MajorFactionsNavBar_(Piratez)
https://www.ufopaedia.org/index.php/Template:MinorFactionsNavBar_(Piratez)

and battlesprites here: 
https://www.ufopaedia.org/index.php?title=Template:CombatID#Major_Factions

Offline hellrazor

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Re: [PirateZ] Juggernaut Battle Sprite Mod
« Reply #11 on: March 31, 2016, 08:56:09 pm »
You can see them all here : (Paperdolls) https://www.ufopaedia.org/index.php/Template:MajorFactionsNavBar_(Piratez)
https://www.ufopaedia.org/index.php/Template:MinorFactionsNavBar_(Piratez)

and battlesprites here: 
https://www.ufopaedia.org/index.php?title=Template:CombatID#Major_Factions
Btw. Hellrazor, all GOV_ units might be interesting to you, there are various military policemen and enforcers there.

Jeah thanks i will go throu all of them and see what i will take out.
Probably have the enemies appaer in techstages, with different equipment and armor sets.