Author Topic: Terrible Suggestion(s) by a random fan.  (Read 3797 times)

Offline BetaSpectre

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Terrible Suggestion(s) by a random fan.
« on: March 28, 2016, 07:51:18 am »
Each faction have a chance to create a base every 10 days after 36 months.
At creation minor factions will have an automatic 25% detection rate
While major factions who announce their prescence (New Gene Therapy Clinic :D) will have a 100% detection rate.

Govt bases will remain a secret, but will lower score if not taken out, but will also lower score if the people are killed/looted. If certain upgrades were made the soldiers inside will all be hybrid ret elites with fusion weapons.

Each base will be full of the faction's customary weapons
The recruits will have small guns like rifles/pistols.
The veterans will have laser/plasma based on the faction's weapons kruger/magneto/spore launcher/ret plasma
Faction Leaders will have OP weapons such as the blaster launcher.

Bases need to be attacked by interceptors or ships to be able to be entered. This will lead to a battle against a destoyer class vessel to simulate base defenses. However if a supply ship has landed, during this time the base will function as normal and can be assaulted the usual way without needing to go through the fight.

If a base offence fails but the gals evacuated the base will disappear if its defenses were breached via supply ship or brute force (we just got raided think its time to move guys, also avoids slave farming)

If the raiding party was all wiped out you can try again like normal.
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Recruiting members of other factions that have been captured.
These Auxillaries will not be able to equip armor, but can be modified as if you possessed them. Faction leaders can not be recruited via this method, but neophytes, and so forth can be. Machines/animals can not be directly recruited but can be hacked/retrained. I would like to see wasprites and academy drones added to the list.

Auxilaries from captured prisoners will lose morale upon killing(their former comrades), but do not suffer morale loss overtime.
My reasoning is that people would love freedom, avoiding slavery and wot not and can be enticed after sometime. Also they would dislike fighting their former comrades. It doesn't make much sense that after so much warfare and thousands killed that no one would be willing to join the gals. Prisoners of war can often turn into new citizens of a new nation as history has shown.

This would also make slavery a less pristine option than it currently is. Slaves allow more free space/buildings in a base making them really valuable. Having to choose between robbery which is less than ramson until the mint, or slavery which expands inventory size is a no brainer due to the lack of being able to purchase slaves. (100K a slave would be a fair price IMO due to their use)

Now if you have to choose between getting a new exalt or a Marsec bodyguard to replace a missing gal after a tough mission or getting 1 more inventory spot it might seem a bit more of a choice.
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Make govt contacts researchable after they start fielding fusion weapons.
Allow for players to buy fusion rifles from the contact.

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Allow the player to continue playing after ending the game. With the possible benefit of no longer having to fear low scores.
« Last Edit: March 30, 2016, 10:16:34 am by BetaSpectre »

Offline Solarius Scorch

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Re: Terrible Suggestion(s) by a random fan.
« Reply #1 on: March 30, 2016, 10:55:07 am »
I haven't been there yet, but I think you can buy fusion weapons already if you play your cards right.

Offline Dioxine

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Re: Terrible Suggestion(s) by a random fan.
« Reply #2 on: March 30, 2016, 11:31:27 am »
Make govt contacts researchable after they start fielding fusion weapons.

Are you drunk? You can't even get that fusion weapon arc started without researching govt contacts (personal files) first. Then you immediately gain research of further contacts. But they won't sell you fusion weapons, they're not idiots, they keep the best for themselves.