(TLDR version in red.)
Most agree that vanilla psi is way unbalanced. I'm starting a new campaign on superhuman and am seeking input on the best way to adjust it. I know a lot of the big mods already handle it in their own way, but I'm not comfortable enough yet with the vanilla game to go to something with a lot of changes. My playthrough will be mostly vanilla game mechanics except for psi (and blaster launchers - no waypoints for humans). There are so many things you can change with psi, below are some possibilities. Just looking for input from people who know the game and how things will change better than me.
1) I wanted to limit # of psi amps you can bring and limit # of uses (like medi kits). I don't think this is a ruleset option (correct me if I'm wrong), but I might just make this a self-imposed restriction. What's a fair number? 1-3 psi amps with 1-2 uses each?
2) TU cost up to 45 TUs or 100% TUs.
3) Make Ethereals immune to psi. Is there a way to increase alien psi defense without increasing psi offense?
4) Set a max range ... what is a fair number? I have no clue.
5) Require a researched ethereal commander for psi amp. (got idea from vanilla re-balanced mod)
6) In OXCE you can have Psi attacks cost health, energy, stun and morale:
-At first I thought great, 50-99% health and you can only do one attack in a mission, but problem,they will be in the hospital for over a month when you get back so that seems like too steep a price to pay.
-Energy seems like a good option, maybe 80-100% energy cost, stun doesn't really do much does it? and I'm concerned even if I had it cost 100% morale couldn't that artificially increase my soldiers' bravery because eventually their morale would go up to 40ish and they wouldn't panic.?
7) LOS for psi amp only (aliens can do normal). What are people's experience with LOS? But then logically mind probe would also be LOS and a LOS mind probe would be almost useless wouldn't it? My commander would just twiddle his thumbs all day in the sky ranger.
8 ) Training ... most psi skill comes from the field training, but if you severely limit the use it'll take FOREVER to get decent psi skill. And training for the sake of training is BORING. So maybe increase starting psi skill to 30-40 instead? - Is there a way to have psi lab increase skill by more per month? After 50 going up only by 2 per month is just a waste of time.
Basically, I have less problem with the strength of psi and more with the frequency it can be used. Being tactical and using it once in mission in a "clutch" moment is fine for me and I want it to be successful, but using it every turn gets old. Thanks for any input.