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Author Topic: Game Crashing After Nightly 2016_01_27 (solved)  (Read 3146 times)

Offline Orz

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Game Crashing After Nightly 2016_01_27 (solved)
« on: January 30, 2016, 10:01:12 pm »
Should clarify: both my UFO & TFTD Rework mods are crashing, so something must be in conflict. Only happens after (starting a new game) I hit "Yes" in response to "Begin Mission?" on a UFO landing/crash site. So far it has not happened with already started/saved games, just new ones.

Have tested multiple times, it happens with the last three nightlies:
2016_01_28
2016_01_29
2016_01_30

If I knew what this "fatal error" was in reference to, I'd be able to fix whatever needs fixing in my mod. Thus, I invoke aid from the Codemasters :P

Code: [Select]
[30-01-2016 16:45:19] [INFO] Data folder is:
[30-01-2016 16:45:19] [INFO] Data search is:
[30-01-2016 16:45:19] [INFO] - C:\Users\R\Documents\OpenXcom\
[30-01-2016 16:45:19] [INFO] - C:\Program Files\OpenXcom
[30-01-2016 16:45:19] [INFO] - C:\Program Files\OpenXcom
[30-01-2016 16:45:19] [INFO] User folder is: C:\Users\R\Documents\OpenXcom\
[30-01-2016 16:45:19] [INFO] Config folder is: C:\Users\R\Documents\OpenXcom\
[30-01-2016 16:45:19] [INFO] Options loaded successfully.
[30-01-2016 16:45:19] [INFO] SDL initialized successfully.
[30-01-2016 16:45:19] [INFO] SDL_mixer initialized successfully.
[30-01-2016 16:45:19] [INFO] Attempting to set display to 1366x768x32...
[30-01-2016 16:45:19] [INFO] Display set to 1366x768x32.
[30-01-2016 16:45:20] [INFO] Loading data...
[30-01-2016 16:45:20] [INFO] Scanning standard mods in 'standard'...
[30-01-2016 16:45:20] [INFO] Scanning user mods in 'C:\Users\R\Documents\OpenXcom\mods'...
[30-01-2016 16:45:20] [INFO] Mapping resource files...
[30-01-2016 16:45:20] [INFO] Resources files mapped successfully.
[30-01-2016 16:45:25] [INFO] Loading font... Font.dat
[30-01-2016 16:45:25] [INFO] Loading extra resources from ruleset...
[30-01-2016 16:45:27] [INFO] Data loaded successfully.
[30-01-2016 16:45:27] [INFO] Loading language...
[30-01-2016 16:45:27] [INFO] Language loaded successfully.
[30-01-2016 16:45:27] [INFO] OpenXcom started successfully!
[30-01-2016 16:45:53] [FATAL] A fatal error has occurred: code 0xc0000005
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] 0x8fbb50 SDL_MixAudio (SymGetLineFromAddr64 failed: 487)
[30-01-2016 16:45:53] [FATAL] SymFromAddr failed: 487
[30-01-2016 16:45:53] [FATAL] 0x7702ace0 RtlInitializeExceptionChain (SymGetLineFromAddr64 failed: 487)
[30-01-2016 16:45:53] [FATAL] 0x7702ace0 RtlInitializeExceptionChain (SymGetLineFromAddr64 failed: 487)
[30-01-2016 16:45:53] [FATAL] Crash dump generated at C:\Users\R\Documents\OpenXcom\30-01-2016_16-45-53.dmp
[30-01-2016 16:45:54] [FATAL] OpenXcom has crashed: code 0xc0000005
Extra information has been saved to openxcom.log.
Please report this to the developers.
« Last Edit: February 02, 2016, 06:17:04 pm by Orz »

Offline Orz

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Re: Game Crashing After Nightly 2016_01_27 (log inside)
« Reply #1 on: February 02, 2016, 06:16:06 pm »
Figured it out, so I'll leave here just in case someone else comes across the same issue? (Otherwise feel free to purge this topic.) The problem was inside soldiers.rul where type: XCOM had been changed to type: STR_SOLDIER in the latest nightlies.