Author Topic: [TFTD] Scout dolphin  (Read 11896 times)

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
[TFTD] Scout dolphin
« on: November 20, 2014, 09:57:00 pm »
Experiment for a dolphin scout, underwater equivalent of the german shepherd.
The top row has a pod, you can assume it's a camera like in "Life Aquatic" movie, or a voice activated sonic weapon :)

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #1 on: November 20, 2014, 10:12:51 pm »
Haha! Cute! And quite powerful assuming it can swim. Is TftD coming soon enough that it is time to start modding it?  :o

Offline HelmetHair

  • Colonel
  • ****
  • Posts: 360
  • He who laughs last thinks fastest.
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #2 on: November 21, 2014, 12:12:08 am »
Holy shit I am on board!!!

Okay... I know this sounds cheesy as hell, but remember SeaQuest DSV?

:)

Offline VSx86

  • Sergeant
  • **
  • Posts: 29
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #3 on: November 21, 2014, 02:12:21 am »
This dolphin in the sprite sheet looks too... cartoon and artifical.

Probably better use sprites from game Ecco the Dolphin? -- 3 variations exist.

examples:
https://www.spriters-resource.com/fullview/12683/

https://z11.invisionfree.com/darksea/ar/t163.htm


Search:
https://www.google.com/search?site=imghp&tbm=isch&source=hp&q=ecco+dolphin+sprites&oq=ecco+dolphin+sprites

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #4 on: November 21, 2014, 06:57:15 am »
This dolphin in the sprite sheet looks too... cartoon and artifical.
Right... As all XCOM universe graphics: cartoonish, comic-like, and artificial.
Though the graphics from #0 is a little bit too flat, but I'm sure it can be easily fixed.

Quote
Probably better use sprites from game Ecco the Dolphin? -- 3 variations exist.
No, it's not better, Ecco is flat (2D) console game with copyrighted assets.
These sprites simply don't fit XCOM ecosystem.

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #5 on: November 21, 2014, 09:50:48 am »
It's first draft, to motivate TFTD modders :) It's true that it's way too flat at this point, I tested with a screenshot of the original game.
Thanks a lot for Ecco reference. I couldn't find front/back views in google image, and even without ripping from these sprites, they'r helpful to find a way to shade.

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #6 on: October 18, 2015, 05:38:41 pm »
Ok this is a really old thread, but, hey.... is anyone working on this? or is it free to take?

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #7 on: October 18, 2015, 07:13:50 pm »
It was just a stupid idea : It's going to look very weird when your base is attacked and your flying dolphins float around.
But feel free to take over the concept and/or re-use and modify the sprites for anything.

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [TFTD] Scout dolphin
« Reply #8 on: October 19, 2015, 04:26:18 pm »
You can restrict tanks (and it would have to be made as one) to underwater use.

But as my old personal megamod does no longer work under the newest nightlies I will stick to my old installation with a 2.4 Extended exe and forget about anything newer.

tldr: i will not make mods anymore  :)