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Author Topic: [Suggestion] Single-handed unload  (Read 4429 times)

Offline Stoddard

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[Suggestion] Single-handed unload
« on: July 22, 2018, 04:21:28 pm »
- Added option for one-handed-unloading of weapons (by karadoc)

Was this discussed somewhere? It's just I think it should be per-weapon, not a global option.

Online Meridian

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Re: [Suggestion] Single-handed unload
« Reply #1 on: July 22, 2018, 09:16:00 pm »
Was this discussed somewhere? It's just I think it should be per-weapon, not a global option.

No it wasn't... feel free to discuss / provide feedback now...

PS: I am not the author of this feature, it was PRed by karadoc from Discord

Offline Stoddard

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Re: [Suggestion] Single-handed unload
« Reply #2 on: July 23, 2018, 02:44:29 am »
Well, on reading the changelog I immediately imagined someone unloading a double-barreled shotgun single-handedly, and that was kinda charring.

First I thought this could be fixed by making it depend on whether the weapon requires or prefers two hands to fire or not.

But then  I remebered than on most auto/semiauto rifles/handguns releasing a magazine is just pull a lever / push a button, takes all of one finger movement, whereas on a revolver its.. let's say more complicated. Not to mention shotguns.

There's also the corner case of picking stuff up from somewhere other than a hand and smashing it on the unload button.

So in final analysis I think best way forward would be

 - per-weapon unload-handedness parameter: 0 = no hands required, 1 = one hand is enough, 2 = two hands would be useful, 3 = can't be unloaded at all
 - if the above is not defined for a weapon, then a global option takes over, with choices of 0 = two-handed for every weapon; 1 = one-handed for every weapon; 2 = one-handed for one-handed weapons only, rest two-handed; 3 = two-handed only for strictly two-handed weapons, rest one-handed


Thoughts?

Online Meridian

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Re: [Suggestion] Single-handed unload
« Reply #3 on: July 23, 2018, 05:48:36 pm »
For me, it's a pure ease-of-use feature.

Personally, I have absolutely no interest in making xcom a better real-world simulator, I only want to make it a better game...

Not even once had it occurred to me how you would unload a cannon or a nuclear missile launcher single-handedly... and I don't care the slightest. PS: I don't think you can unload a nuclear missile launcher with just two bare hands either :P

I admit, there are many such new features in OXCE+, none of them were however my own ideas...  modders asked for them... and where it was relatively easy to implement and not too crazy, I added them, why not.

So, if a modder asks, I can add what you propose too... but it definitely doesn't feel like it would bring any benefits to the game... if anything, people would be even more confused when they can unload and when not.

Just my two cents...

@modders: any feedback?

Offline ohartenstein23

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Re: [Suggestion] Single-handed unload
« Reply #4 on: July 23, 2018, 05:56:46 pm »
Personally it sounds like too much work to mod these values in for a little bit more immersion, and universally enabling one-handed unload seems like an improvement to me; switching ammo types is already a large TU penalty for just unload+load, the extra cost of needing the second hand open seems unnecessary to me.

Offline Solarius Scorch

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Re: [Suggestion] Single-handed unload
« Reply #5 on: July 23, 2018, 10:34:45 pm »
I am all for immersion, but I think this option is way too confusing. Plus I don't think I'd even notice as a player... And I don't want to deal with modding it in, because basically I don't care. Loading/unloading is pretty much abstracted right now, and I don't mind it.

Offline Stoddard

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Re: [Suggestion] Single-handed unload
« Reply #6 on: July 24, 2018, 11:54:01 pm »
Yeah, well, looks like I've stumbled too much into E5/7.62 territory where manually stuffing the magazines alternating HP / AP actually had some benefits.

Now that I thought some more, I agree that with current level of abstaction my suggestion just doesn't make much sense.