Well you can adept them for your own needs. It totally depends on your playstyle and how you handle your soldier,
they may die nevertheless but screening them initially increases survival because they can hit shit!
Even thou sacking 80% or more of your soldiers can be pretty expensive.
Since i do prefer a more aggressive playstyle and heavy usage of tanks, my dudes need to hit their targets.
The statstring can be adepted to your own needs, as i mentioned before, i did so myself, and here is the result:
#Screening Statstrings Mod by hellrazor
#Based on XcomUtil by Scott Jones and BladeFireLight
#See https://www.ufopaedia.org/index.php?title=Statstrings
#These are modified Statstrings for my playstyle. (hellrazor)
#BEGIN STATSTRING
statStrings:
#BEGIN PSI STRENGTH
- string: "X"
psiStrength: [~, 59]
- string: "x"
psiStrength: [60, 79]
- string: "p"
psiStrength: [80, 89]
- string: "P"
psiStrength: [90, ~]
#END PSI STRENGTH
#BEGIN PSI SKILL
- string: "k"
psiSkill: [30, 49]
- string: "K"
psiSkill: [50, 69]
- string: "q"
psiSkill: [70, 89]
- string: "Q"
psiSkill: [90, ~]
#END PSI SKILL
#BEGIN BRAVERY
- string: "C"
bravery: [~, 19]
- string: "c"
bravery: [20, 39]
- string: "b"
bravery: [40, 59]
- string: "B"
bravery: [60, ~]
#END BRAVERY
#BEGIN STRENGTH
- string: "W"
strength: [~, 26]
- string: "w"
strength: [27, 37]
- string: "s"
strength: [38, 47]
- string: "S"
strength: [48, ~]
#END STRENGTH
#BEGIN FIRE ACCURACY
- string: "N"
firing: [~, 49]
- string: "n"
firing: [50, 69]
- string: "m"
firing: [70, 89]
- string: "M"
firing: [90, ~]
#END FIRE ACCURACY
#BEGIN REACTIONS
- string: "F"
reactions: [~, 45]
- string: "f"
reactions: [46, 57]
- string: "r"
reactions: [58, 79]
- string: "R"
reactions: [80, ~]
#END REACTIONS
#BEGIN MELEE
- string: "D"
melee: [~, 49]
- string: "d"
melee: [50, 69]
- string: "e"
melee: [70, 89]
- string: "E"
melee: [90, ~]
#END MELEE
#END STATSTRINGS