Another small quality of life mod similar to
Engineered Tanks. Read the notes below for details.
# Enhanced Armory 0.02 by Evan Williams / Lohengramm @ OpenXCOM Forums
#
# Start out well supplied with basic XCOM equipment using Enhanced Armory mod!
#
# Your base now comes supplied with Flares, Prods, and more standard terran
# equipment such as Pistols, Rifles, ammo, types of ammo, etc...
#
# Your Skyranger has been emptied back into the base, pick your own load out
# using your much Enhanced Armory
#
# ALL General Stores have been doubled in size, cost, and monthly maintenance
# fee to reduce fiddling with them now and over the course of the game.
#
# I sold the extra Interceptor Cannon and Stingray Launcher you start with that
# nobody ever wants, and gave you an extra Avalanche in storage. You're welcome!
#
# Starting cash is untouched as these are mundane (cheap) items that a world
# class organization such as XCOM really should have in abundance anyway
#facilities:
- type: STR_GENERAL_STORES
buildCost: 300000
buildTime: 10
monthlyCost: 10000
storage: 100
startingBase:
crafts:
- type: STR_SKYRANGER
id: 1
fuel: 1500
damage: 0
items:
STR_GRENADE: 0
STR_HC_AP_AMMO: 0
STR_HC_HE_AMMO: 0
STR_HEAVY_CANNON: 0
STR_PISTOL: 0
STR_PISTOL_CLIP: 0
STR_RIFLE: 0
STR_RIFLE_CLIP: 0
- type: STR_INTERCEPTOR
- type: STR_INTERCEPTOR
items:
STR_AC_AP_AMMO: 10
STR_AC_HE_AMMO: 5
STR_AC_I_AMMO: 5
STR_AUTO_CANNON: 3
STR_AVALANCHE_LAUNCHER: 2
STR_AVALANCHE_MISSILES: 15
STR_CANNON_ROUNDS_X50: 1
STR_GRENADE: 25
STR_HC_AP_AMMO: 10
STR_HC_HE_AMMO: 5
STR_HC_I_AMMO: 5
STR_HEAVY_CANNON: 3
STR_PISTOL: 15
STR_PISTOL_CLIP: 30
STR_RIFLE: 20
STR_RIFLE_CLIP: 40
STR_ROCKET_LAUNCHER: 2
STR_SMALL_ROCKET: 4
STR_LARGE_ROCKET: 10
STR_SMOKE_GRENADE: 25
STR_STINGRAY_MISSILES: 25
STR_ELECTRO_FLARE: 30
STR_STUN_ROD: 5