Author Topic: [OPTION][TFTD] Disable hand grenades in subwater scenery  (Read 6927 times)

niculinux

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[OPTION][TFTD] Disable hand grenades in subwater scenery
« on: August 25, 2015, 10:51:42 pm »
Just a simpe option for openTFTD that may add a bit of realism: since for the human arm it' s impossible to throw object like on the earth' surface, would be nice to make grenades and handheld exploxives (magna pack explosive) unusable under water, so player will be forced only to use torpedo launcher, hidrajet cannon, and some other hardware added by mod....what do you think?  :D
« Last Edit: August 26, 2015, 12:03:59 am by niculinux »

Offline yrizoud

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #1 on: August 25, 2015, 11:45:15 pm »
Consider what elements of gameplay you remove, and if something can be modified to maintain the deep (lol) gameplay :
- Light sources (flares) : The gameplay of throwing flares around can easily be replaced by a one-handed flare gun which shoots 1-tile incendiary ammo. (I've experimented with it, it's quite fun) Or allow the engine to create a "permanent" (non-recoverable) lightsource item at the point of impact : Aquanauts fire darts with flares affixed to them.
- Proximity mines : If you can only drop them at your feet, you're dead :( You can keep them usable if you let soldiers toss them at 2 tiles (and never undershoot!), or if the "Prime" automatically drops them but they activate only at end of turn.
- Smoke grenades : They are much less efficient if you can't create the entire cloud between you and the enemy. This can be compensated by making a bigger cloud, and/or a smoke physics in water which actually expands over time.
- Sharing items between soldiers : If you prohibit throwing, the giver has to drop and walk away. Allowing soldiers to throw 1 tile feels much more comfortable.
- All kind of grenades : Compared to one-shot explosive ammo, they have the specificity that they allow attack without line of sight. I can't think of an equivalent....
- Grenade chain : gets completely removed. It's a pity because it was a smart trick which really involved cooperation of several soldiers.

niculinux

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #2 on: August 26, 2015, 12:00:23 am »
Consider what elements of gameplay you remove, and if something can be modified to maintain the deep (lol) gameplay :
- Light sources (flares) : The gameplay of throwing flares around can easily be replaced by a one-handed flare gun which shoots 1-tile incendiary ammo. (I've experimented with it, it's quite fun) Or allow the engine to create a "permanent" (non-recoverable) lightsource item at the point of impact : Aquanauts fire darts with flares affixed to them.
- Proximity mines : If you can only drop them at your feet, you're dead :( You can keep them usable if you let soldiers toss them at 2 tiles (and never undershoot!), or if the "Prime" automatically drops them but they activate only at end of turn.
- Smoke grenades : They are much less efficient if you can't create the entire cloud between you and the enemy. This can be compensated by making a bigger cloud, and/or a smoke physics in water which actually expands over time.
- Sharing items between soldiers : If you prohibit throwing, the giver has to drop and walk away. Allowing soldiers to throw 1 tile feels much more comfortable.
- All kind of grenades : Compared to one-shot explosive ammo, they have the specificity that they allow attack without line of sight. I can't think of an equivalent....
- Grenade chain : gets completely removed. It's a pity because it was a smart trick which really involved cooperation of several soldiers.

thanks, these are all nice onservations, but are more in the mod field, i was  as just asking foran option :)

Oh, i forgot to mention the smoke grenades, and the flares! Your suggestion about the latter are really interesting!

Offline shinr

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #3 on: August 26, 2015, 08:22:35 am »
So we need a stand-alone grenade launcher, and later on research the Cthulhu-magic that allows the aliens to throw theirs, which will allow us to manufacture upgraded versions of our grenades that can be thrown underwater.

And technically, you are not supposed to throw shaped charges, but plant them.

niculinux

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #4 on: August 26, 2015, 11:07:17 am »
So we need a stand-alone grenade launcher, and later on research the Cthulhu-magic that allows the aliens to throw theirs, which will allow us to manufacture upgraded versions of our grenades that can be thrown underwater.

And technically, you are not supposed to throw shaped charges, but plant them.

yes! But humans would not be supposed to throw objects underwater, at leastbat high range, whatever these m0bemlight or heavy  :-\

Offline Solarius Scorch

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #5 on: August 26, 2015, 11:13:59 am »
Perhaps we could exchange the grenades for cute mini-torpedoes, which would be released from hand like darts? Its range would still be limited because of fuel, but it wouldn't depend on soldier's strength. And of course it wouldn't work on land.

Normal grenades would still be in the game and work as normal on land, but their thrown range underwater would be severely limited, like divided per 10.

(and Cthulhu-magic is now officially added to my vocabulary when discussing TFTD.)

niculinux

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #6 on: August 26, 2015, 11:19:58 am »
Perhaps we could exchange the grenades for cute mini-torpedoes, which would be released from hand like darts? Its range would still be limited because of fuel, but it wouldn't depend on soldier's strength. And of course it wouldn't work on land.

Normal grenades would still be in the game and work as normal on land, but their thrown range underwater would be severely limited, like divided per 10.

(and Cthulhu-magic is now officially added to my vocabulary when discussing TFTD.)

agree on that. Also, a startin hydraget handcannon may come i as a starting weapon, and the actual one only after some research. But instead of the original game, buth may fire aslo on surface?

Offline Solarius Scorch

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #7 on: August 26, 2015, 11:30:30 am »
agree on that. Also, a startin hydraget handcannon may come i as a starting weapon, and the actual one only after some research. But instead of the original game, buth may fire aslo on surface?

Why would a HYDRO-jet work out of water? :P

niculinux

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #8 on: August 26, 2015, 11:33:16 am »
Why would a HYDRO-jet work out of water? :P

uh right  :o maybe change its name, eg. Pulse jet cannon or whatever  8)

Offline davide

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #9 on: September 24, 2015, 06:56:49 pm »
At the game beginning, XCom agents could find a stock of Autocannon in the cellar
It have to work only on the earth (outside the water)
Instead gas cannon have to work only in the water.
It could be induce to research gauss weapons early

niculinux

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #10 on: September 24, 2015, 07:38:34 pm »
Or even better, a m8d thatvallows to research pulse jet cannon ammo to be used on the dry earth surface! Mhhh...sound interesting, maybe modders are readin... xD

edit: meanf readin...
« Last Edit: October 07, 2015, 10:16:11 pm by niculinux »

Offline Savior20061

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Re: [OPTION][TFTD] Disable hand grenades in subwater scenery
« Reply #11 on: September 26, 2015, 04:28:51 am »
What about the gas cannon? It's already kind of a grenade launcher anyway, and it CAN fire phos. rounds like are basically flares anyway. Wouldn't it be simpler just to mod the files so the underwater fire lasts longer? And you could also mod the files to drastically reduce the weight of the fire rounds.