I managed to get some kind of a brainsucker unit working with the EXTENDED exe. I used a recolored Cybermite (from the coveralien mod) gave it a 1 tile-ranged mindcontrol attack with 100/100 psi (so it doesn't fail). I gave it low reaction stats so the aliens (for my first tests i made it an XCom unit) will react to the (huge) threat accordingly and gave it zero armor and 10 health only. Still, I wanted the unit to die when the mindcontrol was succesful, but sadly it did not work out. I can make the attack do a damage to the brainsucker (health -10) but as it only has 10 health the game comes up with a "Not healthy enough" warning.
So I went for different solution and gave it limted energy, little energy recovery, basically it can attack once ~ each 5 turns and has to recover.
ANYWAY: Here's my question before I spend more time on this test: Will the AI be able to use the brainsuckers attack? Anyone with experiences here?
I mean if you give the default alien psi weapon a LOS requirement it basically ceases to work (in the default exe) as it seems the AI can't handle the time/range parameters very good. And here I come with a VERY special attack.......Any ideas/thoughts?
for those who do not know what a brainsucker is:
https://www.ufopaedia.org/index.php?title=Brainsucker_%28Apocalypse%29