Author Topic: Battlescape colors "reversed" on explosion: could it be optional?  (Read 4128 times)

Offline robin

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I noticed that colors of the battlescape gets "reversed" for brief moment as an explosion happens (the explosion color is not affected by this, only the background).
After talking with Yankes he said that this is deliberate (IE not a bug), a TFTD thing.

I really don't like it. It obviously isn't "unbearable" but: could it be made optional (selection between ufo style and tftd style)?
(Of course turning it off completely is fine too, for me, but there might be people who like it).

Online Meridian

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Re: Battlescape colors "reversed" on explosion: could it be optional?
« Reply #1 on: July 27, 2015, 10:50:43 pm »
I also vote for it to be turned off or optional.

It actually made me make my own build just to turn it off...

Offline hellrazor

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Re: Battlescape colors "reversed" on explosion: could it be optional?
« Reply #2 on: July 27, 2015, 10:53:10 pm »
It is irritating like fuck.

At least optional would be a good thing.

Offline Warboy1982

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Re: Battlescape colors "reversed" on explosion: could it be optional?
« Reply #3 on: July 28, 2015, 12:47:53 am »
not just a tftd thing, it was in vanilla too.

Offline hellrazor

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Re: Battlescape colors "reversed" on explosion: could it be optional?
« Reply #4 on: July 28, 2015, 12:51:26 am »
not just a tftd thing, it was in vanilla too.

Can we have optional?

Offline robin

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Re: Battlescape colors "reversed" on explosion: could it be optional?
« Reply #5 on: July 28, 2015, 01:08:24 am »
not just a tftd thing, it was in vanilla too.
Oh. Even for autocannon? Don't remember it at all, but in all honesty I've been playing only OXC for a while now.

Offline Warboy1982

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Re: Battlescape colors "reversed" on explosion: could it be optional?
« Reply #6 on: August 01, 2015, 04:32:41 am »
it was a single frame on the dos version, i tried to make it a single frame here, too. try playing with the frame limit or maybe turn off vsynch? if it's still an issue get back to me.