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Sensor Mode for Proximity Grenade
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Topic: Sensor Mode for Proximity Grenade (Read 4301 times)
TopCat
Sergeant
Posts: 34
Sensor Mode for Proximity Grenade
«
on:
April 25, 2015, 12:38:01 am »
Ability to activate Proximity Grenade in sensor mode only.
In this mode grenade wont explode when alien enter/pass in 1-metter detection radius but simple report it to player.
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mrxian
Colonel
Posts: 109
Re: Sensor Mode for Proximity Grenade
«
Reply #1 on:
April 26, 2015, 03:40:08 pm »
Oh, this sounds like a really nice addition.
Well thought up!
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yrizoud
Commander
Posts: 1014
Re: Sensor Mode for Proximity Grenade
«
Reply #2 on:
April 26, 2015, 05:05:15 pm »
You can actually mod "smoke proxies" if you want. On explosion, the smoke will be visible to you, the player, without harming aliens or civilians in range.
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new_civilian
Commander
Posts: 725
Re: Sensor Mode for Proximity Grenade
«
Reply #3 on:
June 16, 2015, 01:13:44 pm »
Hey, they could even have a custom smoke animation! Nice idea, yrizoud!
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Arthanor
Commander
Posts: 2488
XCom Armoury Quartermaster
Re: Sensor Mode for Proximity Grenade
«
Reply #4 on:
June 16, 2015, 06:08:19 pm »
Orange "marker" smoke? That could be cool!
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yrizoud
Commander
Posts: 1014
Re: Sensor Mode for Proximity Grenade
«
Reply #5 on:
June 16, 2015, 06:36:40 pm »
Or better, fatal wounds causing random blood poodles to spawn during unit movements. Mix with alien various blood colors, and you can track where the surviving muton crawled to
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Sensor Mode for Proximity Grenade