I am trying to run multiple versions of OpenXCom. One for Piratez, one for a vanilla game.
I have two executables, with two data folders which I define upon compilation (by defining Datadir in ccmake).
Is there a way to define different config files and save folders? Currently, they both look into .config/openxcom and .local/share/openxcom folders. This means each version overwrites the other's config files, so you have to manually switch mods every time you switch. The saves are also shared, which clutters the space and overwrites autosaves.