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Author Topic: The Laser Squad Nemesis control system  (Read 4680 times)

Offline General Vershner

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The Laser Squad Nemesis control system
« on: July 11, 2018, 03:37:57 pm »
I was wondering if any of you knew of any other games that had used the Laser Squad Nemesis control system?
For those of you unaware of Nemesis - Unlike Xcom, your troops do not move instantly. You give them orders, which are represented by arrows and lines on the map, then when you have finished, all your troops, and your opponent's, move simultaneously. The movement phases are 10 seconds then you give more orders.
This means that opportunity fire, strafing, and dodging all work far more realistically than in Xcom, and there can be no exploits like weapon throwing.
In my opinion it's the ideal control method for tactical games, but sadly none of the later Xcoms used it, and even Phoenix Point doesn't.

I'm aware of Door Kickers and Breach & Clear, which use a similar method, but they are much more basic.
« Last Edit: July 11, 2018, 04:31:32 pm by General Vershner »

Offline Solarius Scorch

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Re: The Laser Squad Nemesis control system
« Reply #1 on: July 11, 2018, 03:54:34 pm »
Two titles with similar mechanics come to mind:
1. Frozen Synapse. I have never played it, but from articles I gather it works in a similar way.
2. UFO: After* series. Not as close, since it has an active pause system (no fixed turns), but considering the soldiers take noticeable amount of time to perform each action, I don't think it makes much difference.
You can argue that X-Com: Apocalypse qualifies as much as UFO, but its mechanics were much simpler and the actions faster, so it doesn't really feel similar.

Offline Kammerer

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Re: The Laser Squad Nemesis control system
« Reply #2 on: July 11, 2018, 06:40:30 pm »
The Combat Mission game series: https://en.wikipedia.org/wiki/Combat_Mission

Brigade E5: New Jagged Union and 7.62: High Calibre are both based on the auto-pause mechanics, but they had lots of features from a real tactical combat:
https://en.wikipedia.org/wiki/Brigade_E5:_New_Jagged_Union
https://store.steampowered.com/app/289890/762_High_Calibre/
https://store.steampowered.com/app/306290/762_Hard_Life/

Offline General Vershner

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Re: The Laser Squad Nemesis control system
« Reply #3 on: July 12, 2018, 04:39:05 am »
Thanks, I'll have a look at those.

Offline SupSuper

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Re: The Laser Squad Nemesis control system
« Reply #4 on: July 12, 2018, 06:21:32 am »
Two titles with similar mechanics come to mind:
1. Frozen Synapse. I have never played it, but from articles I gather it works in a similar way.
2. UFO: After* series. Not as close, since it has an active pause system (no fixed turns), but considering the soldiers take noticeable amount of time to perform each action, I don't think it makes much difference.
You can argue that X-Com: Apocalypse qualifies as much as UFO, but its mechanics were much simpler and the actions faster, so it doesn't really feel similar.

Frozen Synapse is exactly that, down to async multiplayer. They also got a sporty version.


Curiously the devs are working on a sequel that'll have an Apocalypse-like overworld, so clearly drawing a lot of Gollop inspiration.
« Last Edit: July 12, 2018, 06:23:16 am by SupSuper »