Hello, forumgoers.
Using latest nightly.
For completeness' sake I should mention I use a few mods (FMP 1.9.7. - FMP High Quality Sounds - Extra Explosions - Alternative Smoke, plus a few of my own), but none of those are anywhere near meddling with soldiers or soldier-types.
I've been looking at this file (
see attachment) for hours now. I can't seem to figure out this:
A - Regular soldiers does not come with PSI stats revealed.
B - Specialists do come with PSI stats revealed.
It doesn't matter if I have to research the class, or if it is available from game's start. If I start with a regular soldier and an assault-class soldier; the regular soldier has not psi-stats revealed while the assault-class has psi-stat revealed.
I can spot no difference other than that they are two separate soldier-types.
I've tried commenting out research-requirements. I've tried having research topics with zero costs and non-zero costs. I've tried having soldier-class techs both with and without a zero-cost prereq-tech.
Please tell me where to look in my files to find my problem. I'm not asking anyone to do it for me. But I really need some help in finding out where I need to dig. I know I must have made a silly mistake somwhere. I just don't know where that is...
Current tech-tree is:
STR_SOLDIER_CLASSES (4th research-topic at the start of the game)
STR_SOLDIER_CLASS_[insert class] > has previous topic as dependency (not requirement).
I'm taking a break until tomorrow. My head is empty of ideas now. I hope that some of you may have an idea as to where I have to look in order to fix my problem.
I've been eager to start a new experimental game, but with specialist soldiers coming with psi-stats already revealed, that is not happening. No fun, you know.
Have a nice weekend, everyone!