Disclaimer: I had a sleepless night and this is the direct resultI had recently browsed the OpenXcom section on the Ufopaedia Wiki and the following got my attention (in the "
Differences to X-COM (OpenXcom)" article):
Since there's no 80 item limit, items in crafts count towards your Base Stores to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues.
I believe that the original XCom had the 80-items limit imposed due to practical and technical reasons (640k anyone?). The number 80 was chose probably because it will allow a commander to equip a 10 man squad with 8 items of equipment each. A loadout of 1x weapon, 2x clips, 2x grenades, 1x medkit, 1x psiamp will leave room for several extra items for a specialized class (blaster bombs, grenades, etc).
The above quote got my eye because in any troop transport, no mater how technologically improved it is, there is that much space that can be used for equipment storage. True, some transports have a large carrying capacity, but there still is a limit.
Besides, I don't believe that being able to carry your entire base armory into combat is a realistic option.
As I see it, there are two options:
- Increase the transport item limit by 30 or 50 items (you should be able to carry 130 grenades on any average transport, right?)
- Count not the items, but their weight. So basically, everything you load into the transport has a weight, and the transport can only carry that much load. Everything means soldiers, armor, tanks, weapons, ammo, corpses and other recovered items
I'm for the #2 option, but then we should guesstimate the weight of all items except equipment/corpses (perhaps using the base storage space as a baseline?).
Also, the limit should apply all the times, meaning that when returning home after a mission, if you have more equipment/artifacts/corpses recovered than the transport's maximum carrying weight, you should be asked to discard items to allow the craft to lift off (
or you could have the option to send another team to recover your loot (not an actual team, just a button click) that has only a % chance of recovering what was left behind).
Comments? Opinions? Questions? Frowns?