aliens

Author Topic: Extended debriefing screen - soldier stats progression  (Read 17602 times)

Offline Yankes

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Re: Extended debriefing screen - soldier stats progression
« Reply #15 on: September 24, 2011, 02:48:41 pm »
info about your solders is ok, but info about aliens not, because its give you information about things you normally dont know
e.g.
you throw grenade and you see 2 hits - there are more aliens than you think.
you see  rank of alien without mind probe
you can know race of enemy before you see first one in battlescape

Offline Daiky

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Re: Extended debriefing screen - soldier stats progression
« Reply #16 on: September 24, 2011, 05:35:34 pm »
- Yasuaki Okamoto suffered 5 damage from bleeding fatal wounds.
- Yasuaki Okamoto's Snap Shot critically hits Alien.

Approved, or not yet? :)

Offline Yankes

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Re: Extended debriefing screen - soldier stats progression
« Reply #17 on: September 24, 2011, 06:32:28 pm »
Approved :D

but i have crazy idea.
-first of all you will get feedback on alien only if you see him
-with every autopsy of alien race you grain knowledge about that race stats
-if you have experienced solder or many alien autopsy you could say exactly how many dmg that alien get or hp left

but this is probably out of scope of version 1.0 :)

Offline MKSheppard

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Re: Extended debriefing screen - soldier stats progression
« Reply #18 on: September 24, 2011, 07:53:36 pm »
Why not make it an option: Detailed reports / Simple Reports for in game log presentation?

Detailed is like what you posited; Yasuaki Okamoto's Snap Shot hits Sectoid Soldier for 16..

Simple doesn't reveal as much like you also posited: Yasuaki Okamoto's Snap Shot critically hits Alien.

Of course, I'd have the detailed report also generated and automatically appended to a TXT log file that is attached to that savegame.

If anything else, the text logging would make debugging a lot easier; to find pesky bugs regarding weapons formulae, etc.
« Last Edit: September 24, 2011, 07:55:51 pm by RyanCrierie »

Offline Yankes

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Re: Extended debriefing screen - soldier stats progression
« Reply #19 on: September 24, 2011, 08:24:25 pm »
If anything else, the text logging would make debugging a lot easier; to find pesky bugs regarding weapons formulae, etc.
100% agree :)


Offline luke83

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Re: Extended debriefing screen - soldier stats progression
« Reply #20 on: September 25, 2011, 02:03:06 am »
Approved ,but i also like Yanks ideas

"-with every autopsy of alien race you grain knowledge about that race stats
-if you have experienced solder or many alien autopsy you could say exactly how many dmg that alien get or hp left"

Offline kkmic

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Re: Extended debriefing screen - soldier stats progression
« Reply #21 on: September 26, 2011, 03:06:41 pm »
Yes, this is something that should be optional.

- Yasuaki Okamoto's Snap Shot hits Sectoid Soldier for 16.
Someone tossed an idea around on showing the exact details only when the alien is researched (or similar, I don't remember the exact discussion)

Offline Splicer

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Re: Extended debriefing screen - soldier stats progression
« Reply #22 on: October 11, 2011, 12:09:26 am »
I'm going to get roasted for this, but are there any plans to allow for alternate progression methods? The ability progression ethod of the original X-Com was the only bit that really did not mesh with my fun.