aliens

Author Topic: equiping unique anicent artifacts  (Read 6362 times)

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
equiping unique anicent artifacts
« on: February 17, 2015, 10:10:33 am »
Just wanna throw this out before I go to sleep, you guys can bring up suggestions for this if it's a good idea.

A way to equip items that give your operative a small boost in a very very unique way. No stat boosts here. Or I guess you can do stat boosts if no one is creative enough. You'll find them as your clean up crew is cleaning up a UFO or within an alien base. The boost is also given to the alien carrying it.

An alien good luck charm necklace that they individually brought from home, far far away in the galaxy, now around the neck of Sergeant Gutierrez. It'll be mysterious until the scientists research it. You CANNOT MANUFACTURE THEM.

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: equiping unique anicent artifacts
« Reply #1 on: February 17, 2015, 10:22:51 am »

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: equiping unique anicent artifacts
« Reply #2 on: February 17, 2015, 11:47:49 pm »
What's going on in that photo? Blessing the weapons? Haha, never thought I'd see that today.

As the traditional RPG games that let you equip one charm or piece of jewelry for an ability/enchantment. It would just be for fun if anyone wants to look for pictures and post some sci-fi ability it would give you and inspire a modder to make a mod to fit the X-COM setting.
Here some photos from Google and I don't know anything about the show most of these pics are from:

Spoiler:

Can block Psi-Attacks. Limited to weaker attacks.


Remote Control to hack a Cyberdisc (One time use).


Auto-heal Crystal


Mysterious Crystal (Key that opens the janitor's closet in Cydonia)


Stat boost, I suppose.


Cloaking Triangle that cloaks you if no lifeform within 10 spaces is around you.


Alien Bible for research and lore discovery.


Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: equiping unique anicent artifacts
« Reply #3 on: February 18, 2015, 12:24:13 am »
...And this made me see many, many Star Trek screens with homoerotic subtext.



I REGRET NOTHING.
« Last Edit: February 18, 2015, 12:28:03 am by Solarius Scorch »

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: equiping unique anicent artifacts
« Reply #4 on: February 19, 2015, 04:24:57 pm »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: equiping unique anicent artifacts
« Reply #5 on: February 19, 2015, 09:44:50 pm »


This topic went off the rails fast :D
« Last Edit: February 19, 2015, 09:47:34 pm by Hobbes »

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: equiping unique anicent artifacts
« Reply #6 on: February 20, 2015, 08:47:23 am »
Yeah it did, ah well. Maybe someone will make a mod for equipping unique anomalies. I think it's a nice idea, for more RPG elements.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: equiping unique anicent artifacts
« Reply #7 on: February 20, 2015, 05:18:00 pm »
I also like the idea, if only for modding potential, but unfortunately, there is currently no way to make such a mod since items don't give stats (only armour does).

You could make a mod where aliens sometimes drop artifacts that can be used in the manufacture of special armours though. But it still would just be a stat boost.

There is functionality to redesign the inventory and add a new 1x1 slot, but nothing to restrict what goes there either. Could be an alien artifact, a grenade, could be a weirdly shaped piece of alien rock. (Hum.. better be careful where you put that slot too...). I believe that Yankes' OpenXComExtended allows for restrictions in what craft weapons can be equipped and might have inventory restrictions as well.

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: equiping unique anicent artifacts
« Reply #8 on: February 21, 2015, 01:50:02 am »
right now you can add random objects to the map using map scripts and those objects can be recovered and used to get new weapons or technology . and you can have a bunch of random rare encounters type maps .

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: equiping unique anicent artifacts
« Reply #9 on: February 21, 2015, 09:37:15 pm »
I also like the idea, if only for modding potential, but unfortunately, there is currently no way to make such a mod since items don't give stats (only armour does).

I could almost swear that I've seen a mod with items that change stats but I can't recall exactly which was it (Piratez?)