I've been working with a few mixes of the unit special abilities and running into some shortcomings.
specab: 1 explosions, would it be possible to extend this to include other damage types, i.e. incineration, smoke, stun? Since the blast radius and power are determined on the corpse item, it seems like maybe that could be added. So far it seems that damage type is ignored in my experiments
specab: 3 hatching. When set, the hatched unit is already placed on the field, before the initial host unit is killed. Following the zombie model works, but setting anything other than a crysalllid will crash on the turn end.