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Author Topic: [Solved]Super slow battles with -> Debug Mode <- Not the nightly  (Read 3848 times)

Offline Arthanor

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I just managed to get a nightly version running (yay!) and in basescape/geograph it's just awesome. The added options are amazing.

I don't know what changed in the battlescape, but once I get there the game is super sluggish. My computer is crappy (Intel Atom dual core 1.6 Ghz, 1GB Ram, no graphics card, it's a tiny Acer Aspire One) but it ran 1.0 flawlessly. That's actually one of the reason I found OpenXCom: I was looking for old games I could run on a crappy computer.

In 1.0, if I try to use any graphic filter, performance becomes terrible, but that's fine I just did not use any. But in the nightly (1.0gcdf4ff1 ?), it's slow with no filter (I actually have not tried filters, since it would probably just get stuck).

For now, I do battles in 1.0, everything else in the nightly. But that's hardly a working solution..
« Last Edit: October 23, 2014, 09:54:13 pm by Arthanor »

Offline Falko

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Re: Super slow battles with the nightly?
« Reply #1 on: October 23, 2014, 07:55:43 pm »
ok
linux or windows
if linux release or debug version compiled?

Offline myk002

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Re: Super slow battles with the nightly?
« Reply #2 on: October 23, 2014, 08:58:06 pm »
debug version compiled?
+1 on that -- every time things have been running slowly for me it was because I had compiled with debug (usually to get a stack trace).  An easy way to tell whether you have compiled in debug mode is the openxcom binary file size will be like 70MB.

Offline Arthanor

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Re: Super slow battles with the nightly?
« Reply #3 on: October 23, 2014, 09:21:39 pm »
Oh, hum.. Sorry guys. Linux it is (Xubuntu), and debug mode it is as well..

I feel stupid not thinking that debugging could make it slow. I'll try that and report!

Thanks!

Edit: It worked, title changed accordingly! Thanks for catching this so fast!
« Last Edit: October 23, 2014, 09:53:49 pm by Arthanor »