aliens
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 24, 2024, 04:11:36 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom
»
Suggestions
»
[SUGGESTION-UNCUT][#067] New game mechanism: Aliens Escape Mission
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: [SUGGESTION-UNCUT][#067] New game mechanism: Aliens Escape Mission (Read 9310 times)
Dioxine
Commander
Posts: 5456
punk not dead
Re: [SUGGESTION-UNCUT][#067] New game mechanism: Aliens Escape Mission
«
Reply #15 on:
August 25, 2014, 08:46:57 am »
Meh too much hassle for the effect. If we were given flags to initiate a custom base/terror/alien base mission (set target: random xcom base, defense bypass: yes) none of this would be needed and any sort of base-related missions could be modded in.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom
»
Suggestions
»
[SUGGESTION-UNCUT][#067] New game mechanism: Aliens Escape Mission