Well, I don't know where to ask this : how work the reduction of the armor when something take damage (not the effect of the armor, but the wear of armor itself) ? I want to make something like some abaltive armor, which could stop nearly everything in the begining, but should be damaged at each shot stoped, and so, could finish being broken and don't stop nothing.
Must should I use heavy armor stat but no damage modifier (maybe like a 100 frontal armor with 100% for any damage), or should use huge damage modifier and small armor (like 20-25 armor, but 20-30% resist) ?