Author Topic: [SUGGESTION-UNCUT][#033] Civilians game options  (Read 8644 times)

Offline DMB

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Re: [SUGGESTION-UNCUT][#033] Civilians game options
« Reply #15 on: July 07, 2014, 06:33:25 pm »
I've always thought Xcom would be so much more immersive if civilians acted more like humans.

Which is to say- run away from combat, hide and fight back when cornered.
Nothing is more frustrating than seeing four civies safe in a building you've secured only for them to all funnel out the door and run to a waiting Cyberdisk.
One of the few things I think the new XCom handled well was that you could actually rescue civies (though I wish it'd hadn't been an instant save and instead simply let them run away on their own turns as they make their way back to safety)

I'm not sure how editable OpenXcom makes the AI, but I think it would be nice if civies could be made to run towards the Skyranger or try to avoid aliens in terror missions and even fight back with pistols and knives and shotguns.

And I've always wanted the world militaries to actually do something. It feels like you're alone in defending the Earth. They never respond to terror missions, downed UFOs, aerial UFOs, or scout out UFOs and bases and relay the information to you. Even if an Alien Base is auto discovered the game tells you Xcom Agents discovered the location and not any of the world governments.

As I can't really code myself I'm not going to make any demands of course. But if someone who can code feels like it's a worthy endeavor that could actually be accomplished in some shape or form I feel it could add a lot of extra little depth to the game and I'd sure be thankful.