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Geoscape: re-launching craft with less than 100% fuel?
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Topic: Geoscape: re-launching craft with less than 100% fuel? (Read 6161 times)
moriarty
Commander
Posts: 1421
Geoscape: re-launching craft with less than 100% fuel?
«
on:
November 16, 2011, 08:42:12 pm »
seeing the new wiki list about the differences between openxcom and xcom (
https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_%28OpenXcom%29
), I started thinking: shouldn't you be able to launch a craft that has less than 100% fuel? I remember a few situations where this could have saved lives when playing xcom.
Then again, it also served as an element of suspense and strategic planning:
- will the craft be refueled before the UFO comes closer to my base, potentially discovering it?
- should I send my Skyranger back for refueling or do I let it circle while the interceptor chases the next UFO?
what do you think?
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SupSuper
Lazy Developer
Administrator
Commander
Posts: 2162
Re: Geoscape: re-launching craft with less than 100% fuel?
«
Reply #1 on:
November 17, 2011, 04:56:10 am »
This is one of those debatable "feature or bug" things, so we'll probably just add it as an option instead of a permanent change.
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moriarty
Commander
Posts: 1421
Re: Geoscape: re-launching craft with less than 100% fuel?
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Reply #2 on:
November 17, 2011, 08:47:51 pm »
seems fair
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kkmic
Commander
Posts: 582
Undefined
Re: Geoscape: re-launching craft with less than 100% fuel?
«
Reply #3 on:
November 18, 2011, 09:17:33 am »
Personally, I see this as a "feature" - meaning hat should be an option for it somewhere.
Speaking of options, will there be an "advanced settings" screen the game sometimes in the future, or it will all depend on editing the config file?
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SupSuper
Lazy Developer
Administrator
Commander
Posts: 2162
Re: Geoscape: re-launching craft with less than 100% fuel?
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Reply #4 on:
November 18, 2011, 02:12:12 pm »
There will be a screen for the options later, it was just quicker to set up a config file first.
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Chiko
Colonel
Posts: 174
Re: Geoscape: re-launching craft with less than 100% fuel?
«
Reply #5 on:
January 20, 2012, 09:11:00 pm »
My modded X-Com has this feature in it. In addition to make it possible to launch aircraft with less than 100% fuel, it also features a dialog box that lets you know when aircraft is ready after refuel/rearm/repairs. It also shows in which base.
To have the above feature will indeed change the way you play in geoscape but it does make sense too.
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Geoscape: re-launching craft with less than 100% fuel?