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Author Topic: [SUGGESTION-UNCUT][#063] Craft - Fuel info  (Read 8818 times)

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #15 on: July 05, 2014, 10:44:30 pm »
@ Falko

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the guis that are minimalistic while showing the important! stuff

while showing the important! --> my point of view.

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do you have any experience in gui design making?

Yes, years ago, GUI for CD-Rom and Interactive Terminal (Ergonomics).
If an user of an interactive terminal can not find the information he need when he need it, he does not try to find it, he is frustrated, he does not understand, he goes away.
If an user does not need the information available, he does not even notice it, or if he notice it, he forget it without even thinking.
This means that when the necessary information is not available, the UI is not sufficiently adapted.
And, as each user is different, some need this information, others do not need it; but if those who need it do not have the necessary information, the UI is not suitable for most cases.

Sometimes, when possible, the user tries to resolve himself the problem.

An example is with the soldier's name in OpenXCom.
The trick to add some info after soldier's name.
The player can not get the information he wants/needs.
So he tries to find a solution, he writes this information in the field reserved to another function.

The soldier's name.

He adds the needed info at the end of the soldier's name.

Jean-Pierre Lecharmeur --> Jean-Pierre Lecharmeur Sniper

There is not enough space, he reduces the soldier's name, to have enough room.

--> Jean-Pierre Lechar Sniper - React52

--> Jean-Pierre Lec Sniper React52 Psi54

--> Pier Lec Sniper React52 Psi54 PSk68

Same with Craft's names.

SKYRANGER-6 --> SKY06 Australie

INTERCEPTOR-26 --> INTER26 PB-Ca

Typically, it's a player's "Patch" to the UI.

From an usage point of view, it demonstrates that the interface is not good enough, the UI need work.
Go to another screen to have an information is the same, it's just the sign the UI is not optimal, good enough for some but not for others.

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my experience there is quite limited but i used guis from horrible to awesome

It is not necessary that I ask which experience was better.  :)

Offline El Yahpo

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #16 on: July 07, 2014, 09:13:41 am »
I agree with unkown hero, this can help you choose between interceptors without checking extra screens.

niculinux

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #17 on: July 07, 2014, 01:19:16 pm »
Very neat feature, plus rather cheap in terms of work, i guess. I agree  ::)