Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 24, 2024, 12:56:46 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom
»
Open Feedback
»
v1.0 Release Build
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: v1.0 Release Build (Read 3470 times)
pmprog
Commander
Posts: 647
Contributor
v1.0 Release Build
«
on:
June 14, 2014, 08:11:41 pm »
I got the x64bit zip download, and when I run OXC, it tells me that libstdc++-6.dll is missing, but the game still continues anyway.
Out of curiosity, how come the git builds were statically linked, but the v1 had a bunch of DLLs?
Logged
SupSuper
Lazy Developer
Administrator
Commander
Posts: 2162
Re: v1.0 Release Build
«
Reply #1 on:
June 14, 2014, 11:25:28 pm »
The milestones are made by me with MSVC and use shared linking. The nightlies are built automatically with MinGW and use static linking. They contain the same thing, so if you don't like one option you are free to use the other.
The DLL bug seems to be because one of SDL 1.2's x64 DLLs was accidentally built with MinGW instead of MSVC. Wonder if there's an easy workaround for it.
Logged
pmprog
Commander
Posts: 647
Contributor
Re: v1.0 Release Build
«
Reply #2 on:
June 15, 2014, 11:06:00 am »
Thanks
If I can get rid of that popup every time I start the game, I think I might switch to the git build. Not a major thing
Logged
Yankes
Global Moderator
Commander
Posts: 3350
Re: v1.0 Release Build
«
Reply #3 on:
June 15, 2014, 01:29:33 pm »
SDL is pure C, why its need C++ std library? Maybe it should be compile using gcc not g++.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom
»
Open Feedback
»
v1.0 Release Build