1. Replay
Many games, e.g. Starcraft 2, have "Replay" functionality - the game saves deterministically all actions and can recalculate the whole thing in form of a movie. Any chance that this is possible in OXC?
By default the camera could follow the most successful surviviing soldier of that round.
2. Difficulty modifyer showing score / percentage.
Every mod or ruleset should have a factor by which it makes the game easier or harder. Bunch of shiny new weapons? Cost you -10% - oops. Let's see if we can compensate that - Yea I think I could live with a 1-weaponslot Avenger? So then you can challenge yourself to win the game the hardest way you can and enjoy nice extras without worrying about cheesing (since most mods make the game a little, or siginificantly easier, if we're honest).
3. One harder
Someone hinted in a comment that you can change the difficulty even harder than "Superhuman" by changing some byte in a savegame. Could that be made "official"? I'm feeling confident about my current Superhuman-autosave-only game (even though I just had another crew wiped out). Hit me!
4. PSI
The original implementation is kinda lame - has anyone tried to make that aspect challenging and balanced?