from Ruleset Reference Nightly:
List (or single number) of groups this mapblock belongs to (used in mapscripts)
default usage:
0 - Default
1 - Landing Zone (for placing X-COM / alien craft) (used in addcraft/ufo command)
2 - E-W Road (for city maps) (used in addline command)
3 - N-S Road (for city maps) (used in addline command)
4 - Road Crossing (for city maps) (used in addline command)
But... isn't "2" for XCom entry-exit maps?
Example, from the default ruleset:
- name: UBASE_04
width: 10
length: 10
groups: 2
revealedFloors: 1
which is the alien base map with the green glowing floor, where xcom units are spawned.
I've always been using "2" in my custom terrains too, for entry-exit maps (and it seems to work).
But reading the Ruleset Reference Nighlty it says that "2" is for E-W roads.
What should I use then?