Requirement:To have as much fun as possible, install the awesome
XCOM:EU Sound mod for Original XCOM by xover88Then if you want your original, high-pitched Sectoid scream back from UFO DEFENSE, use my
AlteredSounds MOD.
INSTALLATION:
1. If you have all the new weapon MODs installed - listed below -, it is easy just copy the data folder into your OpenXCOM data folder.
2. If you don't have all the new weapon MODs installed, extract this archive to your hard drive and selectively copy only those weapon's resources and rul files to their MOD directories that you have installed.
3. I have changed some rul files to add weapon hit sounds.
Due Credits:
All effects and sound sources were created either by professional audio engineers and used in popular videogames and movies or I have recorded them from youtube and totally altered/remixed/remastered them, if so, pointing out "my own creation" below.
What's new:
-
Version 1.1: Put back
xover88's "ammo hit w/metal thunk", because it blends better into the soundscape.
- Sounds for the new weapons.
- Battlescape sound effects hand picked and resampled to be used in OpenXCOM. These effects serve best the purpose and drama of fighting off an alien invasion in my view. Some XCOM:EU effects are crisp & new & clean, but suck so some were replaced by the still awesome, old, better fitting and more dramatic screams and effects from 20 years ago.
- New sounds were modified and carefully timed for the length of OpenXCOM Battlescape events.
Daichi Blade aka. Combat Knife: more gore, more fun.
\data\Resources\CombatKnife\Sounds\knifehit.wav
Elerium Mace: my own creation with alternatives, rename the one you like to hit.wav
\data\Resources\EMace\Sounds\hit.wav
\data\Resources\EMace\Sounds\EleriumMace3.wav
\data\Resources\EMace\Sounds\EleriumMace8.wav
LMG: Tried to find the best sound that reflects a belt-fed weapon and enhanced it.
\data\Resources\LightMachinegun\Sounds\fire.wav
Magnum: modified to add that OOMPH. I will try to get the famous Fallout 1's "small black gun"-effect, because that one sounds like an ultimate "Magnum of Doom".
\data\Resources\Magnum\Sounds\Magnumfire.wav
\data\Resources\Magnum\Sounds\Magnumhit.wav
Sniper Rifle: Should be powerful, penetrating everything. Reload effect is a must!
\data\Resources\SniperRifle\Sounds\Sniperfire.wav
\data\Resources\SniperRifle\Sounds\Sniperhit.wav
SMG: "Fallout 1 from memory" , but more tasty, rich, rapid death-dealing sound.
\data\Resources\Submachinegun\Sounds\Fire.wav
Taser: My own creation with a "heavy hit feel" for emphasis. Added a clean alternative for purists (if you like that better, rename it to Shoot.wav). Unfortunately current game code doesn't allow a rich HIT effect, all taser hits end with an explosion.
\data\Resources\Taser\Sounds\Shoot.wav
\data\Resources\Taser\Sounds\Taser_simple.wav
AlteredSounds:
I extracted the SAMPLE2.CAT from
XCOM:EU Sound mod for Original XCOM by xover88. Then hand picked the original Sectoid-scream from 1.0 UFO DEFENSE. Replaced human screams, some mechanical effects and monsters, the original silacoids are back, as is the snakeman death sound and some sounds that were better in the original. All old sounds were resampled where needed, so the OpenXCOM engine can play them flawlessly.
In my view this effects pack represents best the purpose and drama of fighting off an alien invasion on Earth.
Some XCOM:EU effects might be new, crisp & clean (human screams mostly), but they suck, I think they don't really fit here so some were replaced by the still awesome, old, better fitting and more dramatic screams and effects from 20 years ago.
\data\Resources\AlteredSounds\
More sound effects are coming probably as I play through the game.