Author Topic: [RULES] Modest Rebalance  (Read 16081 times)

Offline ibanix

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [RULES] Modest Rebalance
« Reply #15 on: July 06, 2014, 09:26:05 am »
One way to realistically rebalance the missiles would be to either drastically decrease the scout ufo's hit-points or to increase Avalanche's damage so that it would always destroy scouts.
 [stuff]

I dislike the real-life comparisons, because you know, it's a game. I just wanted balanced game play.

Decreasing scout UFO HP is actually opposite to my own private ruleset, which increases HP for all ufo craft and range/damage for some, mostly the smaller ones. Shooting down small UFOs is almost too easy. I wish small UFOs had an "evasion" penalty to your weapon accuracy, to make it not just a "pew, pew, pew, crash" every time.

Offline Sturm

  • Colonel
  • ****
  • Posts: 132
    • View Profile
Re: [RULES] Modest Rebalance
« Reply #16 on: July 06, 2014, 09:49:27 am »
I dislike the real-life comparisons, because you know, it's a game.
?SYNTAX ERROR
READY.