Author Topic: [WEAPON] Railgun 1.0 (with graphics!)  (Read 18818 times)

Offline Nightwolf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #15 on: June 22, 2014, 02:43:09 pm »
Spanish translation:

Code: [Select]
  - type: es
    strings:
      STR_ELECTROMAGNETIC_WEAPONS: Armas Electromagnéticas
      STR_RAILGUN: Railgun
      STR_RAILGUN_SLUGS: Cargas Railgun
      STR_RAILGUN_UFOPEDIA: Un lanzador de proyectiles electromagnéticos, el campo magnético dispara las cargas a muy alta velocidad.
  - type: es-419
    strings:
      STR_ELECTROMAGNETIC_WEAPONS: Armas Electromagnéticas
      STR_RAILGUN: Railgun
      STR_RAILGUN_SLUGS: Cargas Railgun
      STR_RAILGUN_UFOPEDIA: Un lanzador de proyectiles electromagnéticos, el campo magnético dispara las cargas a muy alta velocidad.    

Offline robin

  • Commander
  • *****
  • Posts: 1224
  • ULTIMATE ROOKIE
    • View Profile
Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #16 on: June 22, 2014, 06:06:44 pm »
Damn. This was just a quick test mod, I almost forgot about it myself; I even haven't uploaded it on the mod portal.

Offline essohbe

  • Sergeant
  • **
  • Posts: 34
    • View Profile
Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #17 on: July 01, 2014, 04:56:06 pm »
AH!

No - it still doesn't work. The issue isn't the ruleset the issue seems to be the resource package. Everything in it is named "RailGun" or similar which conflicts with the mass accelerator package spelled the same way ("railgun" or "Railgun," etc...). It wants to always overwrite or merge anything named the same and this will make for a very bad time when you go to run the game.

This is a great weapon mod though, I've used it separately. Someone should figure out a way to incorporate it into the game for sure.

niculinux

  • Guest
Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #18 on: July 07, 2014, 08:06:50 pm »
version1.0 does not work with linux: