Hold on and let's see if i understand you correctly;
-- The Battlescape terminology might be a bit confusing when trying to determine what editable graphics are suitable (or exclusively necessary) for it.
-- The Pre-Battle Arming screen is a part of the whole, so to speak.
-- Anything which involves battlefield "animations" (Units that move, shots trailing, waypoints firing, Psi control, etc) is also a shady area where actual PCK packages (referencing sheets, to be specific) are mixbags of numerous items. FLOOROB comes to mind. Even CURSORS.
In a sense, what i'm saying is that for consistency reasons & results, someone *must* include all Interface & Sprites graphics as a complete concept for more than feature_like decisions on Edits and their variations.
Then from the above principles... Am i right to assume we're on a collision course with our respective assets?
If so, we should find a way to either coordinate our tasks or needs... or decide what are our coincidental priorities.
If not, we'll indirectly contribute highly variable content that will have to be somehow fused eventually.
Either ways, i'm open minded as long as progress is made towards Hi-Res "enhancements" for everything.
Whadda'ya'think.