Hi,
I use little "Modular Rulesets" to customize my games.
Like explained here:
https://www.ufopaedia.org/index.php?title=Rulesets_%28OpenXcom%29#Modular_RulesetsBut i have a pb with tanks stats.
I want my tank to have more TU, so i have created a "tank.rul" with only modified values compared to
Xcom1Ruleset.rul
units:
- type: STR_TANK_LASER_CANNON
stats:
tu: 140
- type: STR_HOVERTANK_PLASMA
stats:
tu: 140
but with this extra ruleset loaded, my tanks are dead on mission start.
the only way i have found is to had full properties list in the extra ruleset, like this one:
units:
- type: STR_TANK_LASER_CANNON
stats:
tu: 140
stamina: 100
health: 90
bravery: 110
reactions: 20
firing: 60
throwing: 0
strength: 60
psiStrength: 100
psiSkill: 0
melee: 7
- type: STR_HOVERTANK_PLASMA
stats:
tu: 140
And with this, the laser tank is OK .. but he plasma tank stay dead on mission start
While reading
https://www.ufopaedia.org/index.php?title=Rulesets_%28OpenXcom%29#Modular_Rulesets i understand that i only need tu put modified values and there "path" but not full branch with unmodified values.
I am missing somethingin the modular ruleset syntaxe ? or is it a bug ?