So I want a bit more of a challenge in OpenXCOM, I feel it's a bit weird that once you have personal armour you actually have more armour then any alien except silacoid and sectopod, once you have power armour and flying armour then only sectopod just has more armour but only a little.
So what I want to do in my mod is have some harder aliens, I could just increase the stats of existing aliens but I thought it might be interesting if there was a power armoured alien, a muton makes more sense, instead of having the fairly puny silicoid and dangerous but easy to kill celatid that there is a new muton terrorist of power armoured muton! Having the same stats as a regular muton soldier but the armour of a power suit! With the huge health there is now a terrifying enemy!
And to make them even more terrifying Psi-Amps will no longer be able to do mind-control but only psi-panic and that takes 50% TU's (unless redv's idea of psi-attacks temporarily costing psi-strength can be worked in). Blaster bombs will be disabled for aliens and humans because they are just pretty broken. I am thinking of having small launchers being able to fire an elerium bomb with maybe the same damage as a high-explosive to still give aliens some explosive power and keep engineers scary while also making medics a force to be reckoned with (not too sure how aliens work with multiple ammo types though, might have to scrap stun at least for aliens)
And finally Sectopods will do 3x3 AoE attacks instead and chyrsallids get more TU! I feel overall these changes will provide a tougher challenge but be a steady increase in difficulty instead of currently which is survive until you get personal armour and plasma rifles and then your pretty much set, psi-control is just the icing on the cake but really once you have personal armour and plasma rifles you don't need much else, with these changes sectoids and floaters are largely unaffected and still fairly easy to take on, snakemen terror becomes more terrifying and mutons even more so, etherals only slightly more terrifying.
Thinking of stealing luke's alien alloy muton
https://openxcom.org/forum/index.php/topic,737.0.html but would be nice for it to actually look a bit bulkier maybe.
Anyway what do you guys think?