Author Topic: Implementing new types of armour?  (Read 2704 times)

Offline kharille

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Implementing new types of armour?
« on: September 18, 2013, 02:37:23 am »
As it is, it is quite a simple system which I thought could be improved on easily.  New types of armour with maybe strong front and sides with weak rear armour for storming rooms and buildings, and maybe even heavier types that restrict time units while increasing defence.  Could such a thing be implemented in OpenXcom?

Or possibly something that can extend vision in the darkness?  I know its probably not possible since the day and night is fixed. 

Just curious though.  Its a small aspect but I'm curious how it could make your gaming experience different.  Maybe a psi shield armour that fixes psi strength at 80?

Offline moriarty

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Re: Implementing new types of armour?
« Reply #1 on: September 18, 2013, 03:49:02 am »
Making a new type of armor is very simple using the ruleset.

Having armor (or any kind of item) affect stats like psi (or strength or accuracy or whatever) is nit possible... I've suggested this myself and would very much love to see it, though. Don't know how hard this would be to code, though, probably needs some kind of scripting mechanic. :(