has anybody ever wondered why the UFO power sources sometimes destroy most of the UFO during the crash, but if you shoot them with plasma they simply break?
well I do. so I suggest an optional game mechanic: squishy power sources. UFO Power Sources in the battlescape should have a chance of exploding when receiving damage. I guess the chances would have to be adjusted for different types of ammo:
lowest probability stun - incendiary - AP - laser - HE - plasma - alien grenade - Blaster Bomb highest probability
I put the Alien Grenade and Blaster Bomb as a separate type of damage at the high end of the scale because even though both do HE damage for in-game purposes, my Sci-Fi-logic tells me that an Elerium-based explosion should trigger some kind of resonance.
oh, and because of my
post in
this thread, if anybody likes the idea enough to make it a commit for an optional mechanic, please include the possibility for "explosion damage strength adjusted by amount of Elerium"