Author Topic: [SOLVED][Question]About UFO stats, is the acceleration used?  (Read 105 times)

Offline Aldorn

  • Commander
  • *****
  • Posts: 781
    • View Profile
[SOLVED][Question]About UFO stats, is the acceleration used?
« on: March 29, 2025, 02:49:39 pm »
Hello,

It's just a question, let's say a confirmation

I'm having a look at UFOs stats, and in my mod I had "accel" for every UFO  :-\

But having a look at the reference ruleset, there is no such property for UFOs, only for crafts

Same in the xcom1 standard ruleset, no accel for UFOs

It was probably a mistake introduced while integrating some submod, but I would prefer to have confirmation before removing this property

Thanks
« Last Edit: March 29, 2025, 03:36:39 pm by Aldorn »

Offline Yankes

  • Commander
  • Global Moderator
  • Commander
  • *****
  • Posts: 3463
  • Posts: 421
    • View Profile
Re: [Question]About UFO stats, is the acceleration used?
« Reply #1 on: March 29, 2025, 03:02:09 pm »
Right now `accel` is only used by Xcom crafts, but indeed it exists in UFO too but only because it share data structure with Crafts.

Overall I could use this value as well as we have it already, but right now have other changes at hand.

Offline Aldorn

  • Commander
  • *****
  • Posts: 781
    • View Profile
Re: [Question]About UFO stats, is the acceleration used?
« Reply #2 on: March 29, 2025, 03:36:23 pm »
Ok, I will just outcomment it, in case it is implemented in the future :)

Let me set this topic as SOLVED

Thanks for your quick answer