Author Topic: [Suggestion] Show ufo info at base defense  (Read 155 times)

Offline Delian

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[Suggestion] Show ufo info at base defense
« on: March 09, 2025, 11:54:24 am »
In the original game, it was only Battleships which would attack your base, and the player would always get to see the battleship as it approached the base, so the player would know who was attacking them. However, in modded games, attacks can be instant, done with any ufo, and the player doesn't get to see this crucial info when making a decision of whether to try to shoot down the craft or just let them attack.

I suggest that, when the base defense screen is shown, the player should be shown the name of the enemy ufo and, if Hyperwave Decoder is present, the alien race as well.

The logic behind it is that, even if it's a surprise attack, if the player has enough time to choose between shooting or letting them enter, then they should also have enough time to get a glance at who's attacking the base before making that decision.

Offline Meridian

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Re: [Suggestion] Show ufo info at base defense
« Reply #1 on: March 09, 2025, 12:13:22 pm »
Why the name tho?
Standard radar shows only the size.

Offline Delian

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Re: [Suggestion] Show ufo info at base defense
« Reply #2 on: March 09, 2025, 12:14:33 pm »
Oh, right. Then just the size is fine I guess. And Name+Race if Hyperwave Decoder is present.

What about the dogfight image? You can see that image in any dogfight, so perhaps it would make sense to see it at base defense as well.
« Last Edit: March 09, 2025, 12:17:07 pm by Delian »

Offline Meridian

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Re: [Suggestion] Show ufo info at base defense
« Reply #3 on: March 09, 2025, 12:51:53 pm »
What about the dogfight image? You can see that image in any dogfight, so perhaps it would make sense to see it at base defense as well.

geoscape and basescape palettes are too different, we'd need to duplicate the images

Offline Delian

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Re: [Suggestion] Show ufo info at base defense
« Reply #4 on: March 09, 2025, 01:56:55 pm »
Hmm. I could write an image/palette converter, so duplicating images wouldn't be needed.

Or, have that screen use a geoscape palette instead.