As documented, the current difficulty option difficultyDemigod has two functions:
- Always spawn maximum amount of enemies set in the deployment for the current difficulty
- Force spawn enemies even if there's not enough spawn nodes
This is not configurable enough for modders (e.g. Dioxine only wanted the force-spawning feature, but not the always-maximum-enemies feature). Therefore, I suggest adding two new options, which together work the same as difficultyDemigod:
- difficultyDemigodMaxEnemies
- difficultyDemigodForceSpawn