Author Topic: Terror ship laser turrets  (Read 156 times)

Offline Stormtrooper

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Terror ship laser turrets
« on: February 02, 2025, 03:11:51 pm »
I've got only two months before invasion starts, so two months till monthly terror mission. That in itself wouldn't be a problem, but somewhere on the internet I stumbled upon post complaining in this mod terror missions have ufos and those ufos have OP turrets on them. Since I figure ignoring/leaving terror mission is a surefire way to ruin your score, I checked the wiki for the turret's stats and holy shit...

This thing has 60 armor, 200 shield (and regenerates 50 each turn!), explosives do only 60% dmg to it... I have gauss rifle lying around with some ammo so figured "no problem, will just research those and blast them away, they do 100 dmg to them since its kinetic and turrets aren't resistant to it and all this packed in just a rifle, not some heavy monstrosity". Well, except production of your own guns and ammo is locked behind interrogating engineer and commander, same for mass driver stuff, interceptors that might be powerful enough to stand a chance at shooting the terror ufo down...

Am I really supposed to just live with severe score penalty at least for a few months till I get my hands on powerful kinetic weaponry? These turrets seem more terrifying that whatever else might await me at these missions simply because no matter what I throw at them, seems like I won't be able to do ANYTHING to them. And I guess even if I kill every single alien out there the mission won't be won since there will still be enemy units on the map.

How do you all deal with your initial terror missions? And how many do spawn at once? Because from the description it looks like even a single turret means a boss fight and likely squad wipe before gauss/mass driver...

Offline psavola

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Re: Terror ship laser turrets
« Reply #1 on: February 02, 2025, 03:17:49 pm »
In XCF, there are no recurring monthly terror missions (like in vanilla). The terror missions are actually quite rare. You might go 6-12 months without seeing a terror ship. So you don't really need to plan for this too much in advance.

Absolutely the best way to deal with the turrets are rocket launchers with shrapnel rockets and this is also very low tech. The shrapnel cuts both the shields and the turrets to pieces.

Offline Stone Lake

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Re: Terror ship laser turrets
« Reply #2 on: February 02, 2025, 03:32:25 pm »
Also, shrapnel explosives.

Offline Stormtrooper

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Re: Terror ship laser turrets
« Reply #3 on: February 02, 2025, 03:36:59 pm »
Huh that's some good news, with all the stuff going on in this mod and all the arcs I have yet to start, let alone have a chance to finish it's reassuring to know I won't need my best soldiers ready to fight a tough, casaulties-inducing mission every month and will be able to keep them healthy for other activities.

Also checked shrapnel rocket, this thing deals 100 cutting dmg and turret also isn't resistant to cutting... Thank you so much, I hardly even looked at this because I assumed it'd just be explosive dmg and the name suggests it's for shredding infantry, yet oddly enough in this mod it makes for an excellent AP gun, more so than dedicated AP guns (such as Barret for example).

Anyway, thanks, crisis averted  :P