Author Topic: Tower of desolation  (Read 200 times)

Offline sedygrizly

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Tower of desolation
« on: December 23, 2024, 11:48:09 pm »
Hello, simple question: How are you supposed to do anything at Tower of desolation mission?

Background:
Got that mission for first time ever. Got oblitareted second round. Map is completely flat and enemy spams huge amount of powerful and accurate shots. Also Reptoids seems to ignore smoke to some degree (thermal vision).
So I reloaded, got smart and brought hazmat suits, because enemy attack looked very fire-ish. I was so proud of my cleverness... and got oblitarated first round.
So I got really smart and checked wiki. Enemy attack is plasma, so hazmat does not work.  :(

My ideas:
1) More smoke, and suicidal spotters.. yeah, bad idea.
2) Transport with doors. Seems like only possible solution to me.

Offline Stone Lake

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Re: Tower of desolation
« Reply #1 on: December 24, 2024, 03:59:20 am »
Reptoids thermal isn't that good, so more smoke works. In fact this was a trivial-ish mission when they were still armed with gauss.
This now - with at least personal/cyber armor isn't too bad, but losing a few guys is likely, so I'd bring expendable guys or pass until better tech - the loot isn't worth it, most UFOs are easier and grant better rewards. Reptoid assassination /w dogs / rookies is probably easier, too.

Going at night can work in your favor for initial smoke setup, but makes it harder to spot straggler aliens, for which you'll probably need to lit entire map in flares, or have veteran critter with 20+ night vision to sweep the map.

Spoiler g&s cheese:
The easiest (but boring) way to beat it (and almost any other mission, really) is to use smoke & grenade cheese tactics: hide in smoke, spot with bats (100% thermal, making everything a cakewalk) / rats (70% thermal, 1 psi) / scout bots (50-65% thermal, all much better than reptoids) and chuck grenades. Grenades don't trigger spotter and mean you can remain in smoke safely, unless directly seen.

Spoiler hit&run cheese:
If using guns, the only 100% safe tactic is hit & run from transport, being unseen via night or smoke, as not to trigger reactions. Shooting and running back the Kitsune ramp needs high TUs, thus most likely synthsuit or advanced soldier transformation.
Skymarshall has doors in the back, but they're small and IMO even more awkward to use.

Lacking that, can set up ambushes from smoke, trying to kill as much aliens as you can in a turn, then going silent for a turn and trying to survive the pushback.

And lastly, can just shoot from smoke, triggering spotter and praying to RNG to not get hit back. Chances to be hit through smoke are decent, but not that high.

Spoiler Armor:
Reptoid pistol shots will deal ~23 damage on average to personal / cyber armor, cooking your guy in 2-3 shots. Fairly decent survival rate if you only allow rare hits.
Tanks will get ~15 front damage on average, cooked in ~6 shots.

Juggernaut suit will bounce off pistol shots on average. Can get it early from underwater.

Rifles and Heavy breaths are more dangerous, but also rare'r, so those are priority targets.

Spoiler PSI:
Mind control trivializes most missions - this one too, granted you're nearing 90PST/60PSK hybrid to be able to MC reptoids.

There's also way to end mission early by shooting rocket into "controlling" altar in the tower - but I only managed to do it once and wasn't able to reproduce again.
« Last Edit: December 24, 2024, 04:40:31 am by Stone Lake »

Online psavola

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Re: Tower of desolation
« Reply #2 on: December 24, 2024, 06:33:28 am »
What Stone Lake said.

Knowing how sniper/spotter mechanic works is the most significant key to survival without savescumming in this mod. Going in the dark and/or deploying two smokes for safety is almost always a good option (to avoid reaction shots, you'll still need to deal with the sniper/spotter logic otherwise). As said you can run back to the safety of craft if you shoot and have enough TUs. Therefore if you don't use area effect weapons, it is useful to pick a gun where you can make a meaningful shot and still have plenty of TUs. Out of early game weapons, .308 cal sniper rifle qualifies nicely. It has a tremendously accurate snap shot, and with good agents you might get even close to 80-100 % accuracy even if you don't see the target, yet the snapshot leaves 45 % of TUs for movement. Of course, many late-game weapons like laser sniper rifles are even better.

Offline sedygrizly

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Re: Tower of desolation
« Reply #3 on: December 24, 2024, 05:49:51 pm »
Wow, completely missed that some X units have good thermal vision, that is potentially gamebreaking. My common strat is strong line of snipers firing without LoS...but spotting was always the weak spot. Ofc it won't work against ambushes I ussually get at UFOs.. but will help elsewhere.