Reptoids thermal isn't that good, so more smoke works. In fact this was a trivial-ish mission when they were still armed with gauss.
This now - with at least personal/cyber armor isn't too bad, but losing a few guys is likely, so I'd bring expendable guys or pass until better tech - the loot isn't worth it, most UFOs are easier and grant better rewards. Reptoid assassination /w dogs / rookies is probably easier, too.
Going at night can work in your favor for initial smoke setup, but makes it harder to spot straggler aliens, for which you'll probably need to lit entire map in flares, or have veteran critter with 20+ night vision to sweep the map.
Lacking that, can set up ambushes from smoke, trying to kill as much aliens as you can in a turn, then going silent for a turn and trying to survive the pushback.
And lastly, can just shoot from smoke, triggering spotter and praying to RNG to not get hit back. Chances to be hit through smoke are decent, but not that high.
There's also way to end mission early by shooting rocket into "controlling" altar in the tower - but I only managed to do it once and wasn't able to reproduce again.