aliens

Author Topic: [OLD] Old OXCE+ discussion thread  (Read 861731 times)

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9115
    • View Profile
Re: Old OXCE+ discussion thread
« Reply #1695 on: September 17, 2018, 05:30:16 pm »
This thread has been locked, please use the new thread: https://openxcom.org/forum/index.php/topic,6586.0.html

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9115
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1696 on: October 31, 2019, 12:12:32 pm »
Is it possible to personalize the inv layout for a specific armor?
For the belt I thought about defining the "full big belt" (2*4) as default, and then "black out" the two bottom-left slots for all the other armors; problem would be that I don't know how to place the "null item" on the specific slots I want to forbid (the backpack null item fills the entire space so no precise placing is involved).
(Nothing really vital though, I'm still ok with just the disabled backpack).

You can now put the "null item" on a specific position within an inventory slot.

Code: [Select]
items:
  - type: STR_NULL_ITEM
    defaultInventorySlot: STR_BELT
    defaultInvSlotX: 3
    defaultInvSlotY: 1

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9115
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1697 on: March 06, 2021, 01:20:42 pm »
v2016-01-01
  + added possibility to re-order bases

This functionality was changed and simplified.

It's still triggered by a R-click, but instead of swapping the selected base with the first base, it just moves the selected base one position to the left.
The confirmation dialog was removed.

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9115
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1698 on: December 19, 2021, 08:34:20 pm »
2017-03-06
 - Completed research can spawn an item (only direct research! indirect research gives nothing)

Indirect research (getOneFree) can now spawn items too.

You can spawn more than one item of the same type (`spawnedItem`), using attribute `spawnedItemCount`. E.g. `spawnedItemCount: 42`

You can spawn more items of different types, using attribute `spawnedItemList`. E.g. `spawnedItemList: [STR_ITEM1, STR_ITEM2, STR_ITEM3]`.