Impossible under current engine. Nuff said.
Having advanced intelligence center basically means you've graduated past most possible RNG screw-ups, such as that one last safehouse / outpost. So RNG-correcting at this point is questionable. What needs correcting, exactly?
Most "RNG" missions are interesting in the case that they've never spawned before. Researching "- you have made some researches like having researched rats to be able to trigger a rat mission" pretty much means this mission has spawned before, you've got some relevant stuff from there "rats", and thus such mission is completely uninteresting.
There are however some "farming" RNG missions - e.g. you may want to farm aforementioned rats, bats, sectoids, osiron stuff, etc, which you may want more of. But personally i'm fine with them being RNG.
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As for correction of early RNG. Technically, mission spawning is controlled by triggers. Some are set permanently, most are enabled/disabled once you progress through the plot (by researches). Most triggers spawn missions randomly. It's possible to make triggers that are 1) certain 2) work only a few times 3) guarded behind research of some item perhaps.
So - make some "LOTUS SAFEHOUSE LEAD" item, tie it to unlock safehouse spawn trigger that will work once; sprinkle the item at apprehension mission or something (at map, or probably better in loadout of cultists there). As a result -> player completes mission, sees item -> researches it -> has a guaranteed once-per-campaign spawn of a mission (next month after said item is researched).