Change Log (24/1):
* Updated: mod compatibility, rulesets now use yaml anchors to add new refNode implemented by OXCE's latest release. Check the OXCE changes on the wiki's
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom), on the refNode attribute.
* Ported: UFO2000 terrain XBASE+ as Terror Site terrains, originally made by several uncredited authors. Instead of defending, assault an XCOM base overrun by aliens.
* Added: Escape missions to Terror Sites, originally made for Area 51 mod. Instead having to rescue the civilians, survive and retreat through the Mudranger APC placed at the other end of the map. 12 new Escape terrains: AIRFIELD, COLDISLE, DAWNCITY, DOWNTOWN, INDUSTRIAL, MAD CITY, NATIVE, RAILYARD, ISLAND_TFTD, SIBERIA, SLUM and STORM MOUNTAIN.
* Added: NKF's Mudranger APC transport with UFOPaedia entry.
* Changed: missionZones 3 (terror site) updated for new Escape terrains.
* Added: ALIENCOLONY and ALIENHIVE Alien Base Assault terrains, originally made for Area 51 mod.
* Changed: alien base terrains are assigned to specific areas in a region's mission zones.
* Added: Mexico, Pakistan, New Zealand and Argentina countries, originally made by MKSheppard and Gix.
* Added: remaining unconverted original CULTAFARM, MAD CITY, MOONBASE and WAREHOUSE .MAP files from UFO2000.
* Added: FORT testing terrain mod for the original XCOM game,.
* Changed: renamed the Swamp terrains as WETLANDS, renamed all the TFTD terrain conversions, also renamed the JUNGLE modded terrains as new RAINFOREST and RAINMOUNT, and several other renaming to identify simple texture conversions as subterrains.
* Added: DAWN CITYUFO2000 terrain port for the original XCOM game.
* Added: AREA 51, HIVE, MAD CITY, NATIVE, PORT (TFTD conversion) and SKYRANGER FACTORY mods for the original XCOM game.
To Do List:
* To add 12 more countries, looking for suggestions.
* To add 12-18 more cities, also looking for suggestions.