Author Topic: How Much Score For Max Funding Change?  (Read 356 times)

Offline NuclearStudent

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How Much Score For Max Funding Change?
« on: June 10, 2024, 01:34:12 am »
My understanding is that if countries are satisfied or angry, they will change their funding from 5-20%. Therefore if you have enough score to proc an increase, you don't really need more score.

About what score level is that, assuming that there's nothing that interferes with individual country opinion? 1000? 1500?

Offline psavola

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Re: How Much Score For Max Funding Change?
« Reply #1 on: June 10, 2024, 07:00:27 am »
My understanding is that if countries are satisfied or angry, they will change their funding from 5-20%. Therefore if you have enough score to proc an increase, you don't really need more score.

About what score level is that, assuming that there's nothing that interferes with individual country opinion? 1000? 1500?

This is not correct. While the funding increase is capped at 20 %, the more score you get, the bigger chance you have is getting 20 % (rather than, say, 5 % increase). So bigger the better. But at some point (say, 10K) this ceases to be all that relevant.

This algorithm is analyzed in detail here (while the discussion relates to XCF mod, there is nothing mod-specific in there): https://openxcom.org/forum/index.php?topic=11579.msg158875#msg158875

Offline Juku121

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Re: How Much Score For Max Funding Change?
« Reply #2 on: June 10, 2024, 12:16:37 pm »
Psavola's comment is a little misleading, since the 5-20% roll is independent of score. What more score gives you is more countries rolling for that increase. But they could all roll under 8% if the dice are against you.

The really important thing is not the cumulative score, but rather how much of the score is X-Com vs aliens' negative score. If your 10K score is made up of 15K X-Com and -5K alien, that's a lot different from 10K with 10.5K X-Com and -0.5K alien.

Countries have local X-Com/alien activity, which can significantly influence the chance of getting a funding increase. If your mod has a gazillion countries, like XCF, that's less of a concern, since most of them won't see much activity. But something like vanilla with 20-ish countries is a different matter.