What's the actual difference, damage-wise, between Armor Piercing, High Explosive and Incendiary (or Phosphorous, in TFTD)? Does a weapon with an AP power value of 60 do the same flat damage as another weapon with either an HE or I value of 60 as well? (I do understand armors have various different modifiers that come into effect, but when it comes to raw damage values, do all weapons do the same damage regardless of their ammo type?)
I am aware HE has an AOE damage, but does it hit the same way as AP at ground zero (ie. hitting the target directly in the face)?
And what about Incendiary/Phosphorous, does it work like HE but with a "lingering" fire effect afterwards or is the direct-hit damage actually less than stated?
Lastly, is there a reason why in UFO/EU Incendiary ammo seems to pack the highest punch...
Heavy Cannon (AP) 56
Heavy Cannon (HE) 52
Heavy Cannon (I) 60
Auto-Cannon (AP) 42
Auto-Cannon (HE) 44
Auto-Cannon (I) 48
...but in TDFT the highest damage value is always carried by HE, with AP and Phosphorous being typically on exactly the same level?
Gas Cannon (AP) 60
Gas Cannon (HE) 65
Gas Cannon (P) 60
Hydro-Jet Cannon (AP) 40
Hydro-Jet Cannon (HE) 50
Hydro-Jet Cannon (P) 40
Is this merely a design choice or there an underlying reason behind this change?