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Author Topic: [Rejected] Game startup cache  (Read 4809 times)

Offline Stoddard

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Re: [Rejected] Game startup cache
« Reply #15 on: October 08, 2023, 05:06:52 pm »
Of what I thought over the years I knew the OXCE  the best thought was -- you can preparse YAML and save it as msgpack or something binary like that, and this will save some time at startup but at the cost of rewriting half of the game and introducing hell of a lot of bugs. I even done this exact thing in my Python experiments, but

This tradeoff just does not work. Yaml is good enough, even if a bit slow.