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Author Topic: [Suggestion] Option to adjust dogfight volume?  (Read 1252 times)

Offline ontherun

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[Suggestion] Option to adjust dogfight volume?
« on: October 25, 2023, 05:14:43 pm »
Hello, as title says, might we get an option to o adjust dogfight volume? Maybe the "sound option" buttom might be moved where is the red arrow, while the dogfight volume might be placed where current is the sound option tab. See screenshot

Offline Meridian

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Re: Option to adjust dogfight volume?
« Reply #1 on: December 08, 2023, 06:13:17 pm »
Current openxcom way of controlling volume is via reserved audio channels.
Out of 8 SDL_Mixer channels, 4 are already reserved (2 for UI, 1 for ambient, 1 for unit responses), which leaves only 4 free channels, which is already too few.
I don't want to reserve a whole channel just for dogfight effects.

If you meant dogfight music, that's even worse, there is only 1 channel for music.

We can of course handle volume also completely differently than today, but that's not something I see as a priority for OXCE.


Your best bet is to decrease the volume of the sound/music files themselves.

Offline ontherun

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Re: Option to adjust dogfight volume?
« Reply #2 on: December 12, 2023, 10:49:46 am »
Current openxcom way of controlling volume is via reserved audio channels.
Out of 8 SDL_Mixer channels, 4 are already reserved (2 for UI, 1 for ambient, 1 for unit responses), which leaves only 4 free channels, which is already too few.
I don't want to reserve a whole channel just for dogfight effects.

If you meant dogfight music, that's even worse, there is only 1 channel for music.

We can of course handle volume also completely differently than today, but that's not something I see as a priority for OXCE.


Your best bet is to decrease the volume of the sound/music files themselves.

Ok thanks, i asked becaused even with low volume the dogfight part seems quite loud. Maybe it might be "todolisted" even with low prority i hope