ok after misinterpreting the multiple craft spawn, i now see simple solution...
Just on mapscript the hability to spawn an tile that has that item, but that tile must be linked to a craft
EX:
crafts:
- type: STR_CRAFT
mapBlocks:
- name: CRAFT
width: 10
length: 20
groups: [50EX]
mapScripts:
commands:
- type: addCraft
- type: addUFO
- type: addBlock
conditionals: [50EX]
size: 1
executions: 1
blocks: [17]
- type: fillArea
blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
freqs: [6, 6, 6, 6, 6, 6, 6, 3, 3, 4, 2, 2, 2, 2]
maxUses: [-1, -1, -1, -1, -1, -1, -1, 2, 1, 1, 1, 1]
Meaning when the craft with that "conditional" is present the block tile 16 of the map is spawned (that has an explosive or something), can this happen?
ps: i know that´s not how conditionals and groups works, but just want a similar name